Wednesday, 24 April 2013

A pair of WiPs... I'm good at starting stuff and not finishing them.

So firstly just decided couple days ago that I wanted to do painting of one of my Warhammer figures, just felt like doing it.  Trying to get my lighting right with this piece, current too dark at moment. Also was trying be kinder fast with this one, which hasn't turn out quiet that well.


Second piece is technique my tutor said I should try out, by Arne Niklas Jansson this technique is suppose to simulate traditional acrylic painting style in digital medium.  His technique starts off with line work drawing, then erasing away a texture (toothbrush splatter )he has added to match the line work. I've decided to try this out a with piece of line work done by my group member Chloe on our current university project. Since its supposed to be ghoul have used bruised skin as base texture and followed the same steps. 


This first image I'm extremely happy with within an hour have managed to achieve this, pretty fast work for once. Below end up being a little fun want to have to try get more texture on to the piece, as the paint over had kinder lost the original skin texture. I remembered a fellow student on my course Charlie likes to use Mango overlayed on some of his piece, to give an interesting range of colours. The first image below is the above with all its layer merged and then colour balance to be more blue and corpsely and then with a Mango overlayed. The second picture decided to have fun and try another fruit so tried a cut open grapefruit, which have given this intrest look of exposed muscle tissue. 




Wednesday, 10 April 2013

Karen Millen - Shop floor concept renders project

My sister's friend who is studying fashion management at UCA Epsom, asked my sister what course I was doing. Then asked if I would be able to do something like the image below. At first (before I saw the image), since she was asking if I was any good in illustrator didn't think I had time to do drawings. But after seeing what she really wanted, felt like could do it in no time at all.


So over last couple days in between doing group project work, I've been working on making a 3D kind of concept model of a shop floor. My sister's friend or my "client" said she wasn't practically good at drawing, but I still encouraged her to get a basic floor plan drawing and moodboard together. Her lecturers said it was fine to pay for outside work to do this, so this is all on the level no plagiarism or whatever.

Client's floor plan sketch and moodboard.
The sketch end up being really basic and no measurement to go on, so had have through google search of what the average size of shopping centre units was. Also along the way of working on this end up having to stray away slight and use "creative license" so that stuff looked good.
Below is a progressive selection of renders, as I made major changes.












At this point I showed the client some of the above renders, to make sure it was what she wanted. Also to make sure stuff was where and how she wanted it. Her only major worry was the sale poster on the stand up sign, she has provided me with it. But then was worried about plagiarism because it was just an image from google. So I hoped over to the Karen Millen sight and found a relevant image and put a sale stamp on it and swapped it in. (above image)




Below are some of the nearly complete renders. My windows vista PC was lagging in solid mode and was only really working in wireframe mode at this point. So asked my friend if she would be kind enough to help me pop in the final lights in for the final renders, and help with the final renders.





 Below are the final renders I sent to the client, some have been manipulated in photoshop to enhance the lighting and edit some of the odd shadows. 






 I really enjoyed doing this in the end, it was nice not to worry about poly counts too much as you would for a game environment. Make stuff for the sake of just rendering was fun, it gave me a kinder new perspective on creating concept work as well. I really enjoyed find out how to make glass, chrome and mirror materials for 3DsMax. Mostly all of it is modeled and textured by me since a lot of it is basic primitive shapes, also a lot of textures were either basic tiles or just coloured material with normal map tiled texture under them. Also the clothes and accessories ended up just being edited Alpha map images from Karen Millen sight on plains. The only items not modeled by me were free models from turbo squid, which were the ceiling lamps and the base model for the Mannequin. Only thing I really disappointed with is that the chamfer box leather stools in the back room, since it was normal map texture it didn't show up in the editor panel. So I didn't notice the odd stretching till after sending of the final renders. If done again would make sure to UVmap them properly next time.

Thank you to Katie Harris for the dress model and texture, also thanks for the final lighting, renders and Photoshop manipulations. 

Katie's: