Saturday, 17 August 2013

Aztec stone chest

So started work on a simple stone chest model, just wanted get a quick asset made. Want try out doing a more painted/cartoony texture for this one, also want to continue to make good UVWs. Want to have a temple scene where the gold contents of the chest seems to be producing its own light source.
Floor tiles tile-able texture from first year of University, repurposed with added cracks and stains.
Render of the inside.
The start of the texture.


Friday, 16 August 2013

Desert Monk/Druid person

Finished desert Monk/druid, tempted to do a different colour variation in the future and maybe add more detail or patterns.


My portfolio work is now hosted on CarbonMade, as per suggestion fro a recruiter my friend suggested to contact.

http://silentconceptions.carbonmade.com/

The portfolio link tab at the top of this blog, will now go to this URL.

Wednesday, 14 August 2013

Finished Golem and start on something else

So got the Golem as finished as I think I can get him now, feel that hes still bit off but best I can do with him without critique. Found I had a paint brush that gave a mud/dust effect so used that instead of actually manipulated dirt, tried to shade the moss better and made the further away elements lighter. 


I then moved on to trying to do a desert landscape, but could get it sketched out how I pictured it in my head and end up scrapping it completely and just did the full person I was going have at the top of a dune from my sketch but from the front instead of from behind. Still want to do a landscape so want to get back on top of that at some point.

Monday, 12 August 2013

Quick update on Golem and quick sword model

Just quick update on Golem progress, used an image of dirt for the swiping motion also over-layed it on to the dirt areas of the Golem's body and limbs to give a bit more texture.

So spent today making a quick cartoonie sword, just because wanted get back into textureing assets. Wanted to do this mainly to get back into UVW unwrapping and  creating and laying out UVW templates/maps. Not exactly happy with it,  not exactly portfolio worth was more like quick exercise. I think may have look on turbo squid for untextured assets to unwrap and texture or maybe make a borderland style weapons with interesting decals and designs on it or even make the above Golem.
I need get use to making more flat textures though and stop trying to paint in the light, as 3D package or game engine lighting does that. So next asset I make want try make sure to get the lights in the scene right and make model look good.


 Also kinder dis pointed with how the texture looks, look really messy and unprofessional. Also the indents on the swords hilt could have been done with a bump/normal map, instead of actually being modeled.


Sunday, 4 August 2013

Moss Golem Pt. 1.1

Made a few minor changes, still feel needs to be worked into more. I'm not to sure about the motion action line thing, may try manipulating actual dirt into a faded curve to give the impression of throwing dirt or dirt coming off of him.





Birthday inspired Golem

So was my birthday on the 2nd and my mum got me Sam Kennedy's 'How to become a video game artist' book. I have yet to read much of it, but have had a flick through and has a lot inspiration work including tutorials by the author, along with other artists example of work.


Sam's demonstration of silhouette and rough value sketches, along with Andrew Bosley's Desert Knight example really motivated me to try this technique and also get something developed from sketch to final piece.

So on my birthday decided to give it ago, I started out trying to come up with concept for a figure but decided move on as I was becoming fussy and not liking my very first attempt at a figure. I do want attempt to do this process again at another date with a figure, but for now moved on. I ended up doing the Golems below, seems I have some subconsciously obsession with them I've always started drawing one and give up mid way through. 



I have to say even though these are really simple sketches, this has been the very first time I've been happy with a piece of work I've done. Its kinder weird since I attempted this style at university and ended up giving up on it, would have made the weekly concept briefs a lot easier since I'm close to final product already.

Also I ended up doing these sketches in PhotoShop CS2 instead of CS5 since wanted to judge the difference between the two, for creating game assets for the possible games me and my friend are planning on making.

Any way moved back over to CS5 to do the actual final concept piece below, so this is it so far. Still needs more work but for what it is pretty good for me, considering it was done in about an hour and a bit. Kinder using the Daarken technique I tired out at uni, so basic grey scale painting with a basic colour layer on top at moment, need work in more colour and work on shadows and highlights next. Also something I've noticed in artwork recently is having the further away arm more white, to look further away and faded.


I want it to have a lot more action/motion than there is at moment, more like the street fighter artwork. So need think about or look into putting in motion lines.


 Also at moment worried that the current colours I've choosen, make him look too much like Maokai from League of Legends.


Will ask people opinion and just change the moss to purple/pink with yellow eyes if it really is an issue.